Triangles: 26.7k
Vertices: 13.5k
More model informationThis is the result of a college project learning Zbrush for sculpting, retopology and optional polypainting, and a bit of Substance Painter for additional texturing work. I had little experience in Zbrush and hadn’t gone through the workflow before I made this Crash Bandicoot model, based on (attempted anyway) the newest version of Crash, from Skylanders Imaginators. Overall, I’m happy with the result, and I’m looking forward to making more cool stuff in Zbrush in the near future.
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