Triangles: 486
Vertices: 456
More model informationUPDATE: Added Texture, more mesh fixes
Cleaned up mesh and turned most tris to quads, I am pretty sure that triangulating is unnescesary.
Merged Leaves at similar angle and same size at merge, cleaned up some verticies which became obsolete after merging leaves
CC AttributionCreative Commons Attribution
Jul 28th 2016
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