Triangles: 12
Vertices: 8
More model information! not real-time 3D (it is, in Unity, but not here) !
In the real scene, the bottom houses are modeled, so when you move around, you kind of get the feeling that you are quite high up. I have a fear of heights, so I kind of wanted that as a level.
Projections Disclaimer: So I wanted to share a bit of the things I worked on in-game, but none of them really look that great to be honest by themselves, and everything in the engine is quite tied up to shaders, particles, different materials, etc. So I didn’t really expect I’d be able to show any of it, until I found this projection tool made for VR in Unity, so I figured hey, this will be quite close. Since it’s all just textures on a box, the illusion is very fragile haha.
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