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More model informationWe applied visualization technology learnt from archaeological computing research to the avatars, temporary structures and abandoned ruins of an online world, Second Life (SL). We patched together a kind of virtual photogrammetry, enabling the monumentalization of avatars, objects and scenarios, recompiling these into new configurations and uploading them freely to be reused, detourned and weaponized by our virtual friends. We situate this endeavour within a cobbled history of imaging technology, the networked self and its pathologies, riffling through our own image dump. Here.
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