Triangles: 70.9k
Vertices: 37.2k
More model informationProp Challenge Modeling focus - Pretty dirty! Think you can make it look dirty without looking procedural? Building the entire sign is the goal.
I decided to take part to get some Substance Painter practice. On top of that, it boosted my momentum and motivation to work on a big environment scene again.
The challenge did not set any restrictions for polycount so I decided to model all the details.
My personal goal was to implement as much detail as possible to match the reference. I handpainted all textures to create a believable and non generated or automasked feel.
Used Tools: MODO - Modeling and setting up UV’s + edge smoothing Substance Painter - Baking maps and handpainting
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