A fan-made model of B0tster (twitter.com/b0tster) that I made a few months ago with her permission.
This was part of an assignment that was part of a course I’m currently in; the goal was to create a character, an accessory for them (the bat, in this case), and insert them into a game engine as a playable character, which would need both an idle and a walk cycle animation. I ran out of time on this assignment as it was more complicated than anything I had done before, so I was urged by my instructor to instead have two idle animations. This is also why the chains on the bat don’t follow gravity, I didn’t have time to properly add the rigging and then animate the bat; the best I could do was add a single joint and parent the hand to it.
It’s missing the eyes on this upload, but I have a render and build that includes them, which I will be adding to my artstation (artstation.com/agfasteve)
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