Mea Culpa belongs to the Penitent, in the game Blaspheamous by The Game Kitchen. Thanks to The Game Kitchen they offered me the 3D Base of the concept artist of Juan Miguel López, de Blaspheamous.
My Job: All 3D works are created with Zbrush. I removed the Penitent’s arm from the original and remade the all mesh. I made high poly details, in figure anatomy, structure and additional noise. The last step, baked from high poly to mid poly textured in Substance Painter with PBR materials, adding more dirt noise and a silver appearance.
Ground work: I started with an image treated in Photoshop to draw masks and height maps. In Zbrush I created a plane and transferred my images, made some blocks in high poly and then projected them on the plane. I sculpted more details in all the blocks and in the lines between them, adding cracks and noises. Then bake again in Substance Painter and texture simulating the typical floor of Andalusian clay, very damaged and dirty, without forgot enough blood.
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