Triangles: 53.4k
Vertices: 30.5k
More model informationExprience:
assumptions: goal was to create a combat npc you might encounter in TPS game. total 4 days of work. A portion of time was done finding ways to recreate face and clothing in an optimal way. the character is 36k tris and the weapons 17k tris. the polycount budget was exceeded by a slight margin but can be easily managed under a bigger timeline
Character profile:
male 28 indian, blue collar worker/Guard/thug in a mumbai factory/garage front for alternate business of weapon smuggling.
pipeline:
modelling and sculpting: blender base mesh: character creator low poly creation and unwraping: houdini & blender baking and texturing: substance painter texture manipulation: Gimp
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