Triangles: 10.7k
Vertices: 5.6k
More model informationHi, Fredrik Here! This bag is a personal project to practice my workflow for creating a stylized PBR game asset. I used Blender for modeling and Substance Painter for texturing.
The modeling techniques used were primarily subdivision modeling, curves, and mirroring. After applying the subdivision modifier, I manually merge vertices to clean up the mesh topology aiming for around 10k triangles.
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